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WeAre
Bring shifts, tasks and reporting into one shared picture. WeAre helps restaurant teams see what needs attention next.
Controlled pilot · Restaurant operations teams
The first proof is a controlled restaurant-operations pilot built around DailyReport. The wider platform is in development.
WeAre begins with the everyday overlap of shifts, checks and reporting. Its aim is a clearer operating picture, so the people responsible can see what needs attention next.
A shared Core handles platform permissions and safeguards. The architecture gives each module responsibility for its own workflow and keeps changes to another module’s records explicit.
Current pilot stack: Google Apps Script, JavaScript, HTML / CSS, Google Sheets
mAI-Companion
A personal AI concept built around your context. Understand what it remembers and choose what it may do.
Local-pilot concept · People working with personal context
A founder-only local-pilot concept exploring visible memory, personal context and explicit permission.
The aim is continuity as your work changes: see which context is in use, where a suggestion came from and what is worth keeping.
A useful companion must distinguish a remembered detail from authority to act. That separation is the product’s core constraint, not an afterthought.
Concept exploration: JavaScript, HTML / CSS, Local-first design, Permission model
FlowCanvas
Give an idea a shape. Explore its questions, connect its dependencies and make the next step visible on a thinking canvas.
Working local prototype · People mapping complex work
The working local prototype explores cards, connections and structured outputs you can carry into the next stage of your work.
FlowCanvas makes an emerging thought visible as parts and relationships rather than forcing it immediately into a rigid document or ticket. The intended output is portable and inspectable.
Its value is clarity before commitment: links should remain visible, sources should be traceable, and a map should never imply more certainty than the work actually holds.
Working prototype stack: JavaScript, HTML / CSS, Browser canvas, Portable outputs
EchoBix
Say what you mean. Watch what the world decides to hear. EchoBix turns communication into a game that tempts you into one more try.
Game in development · Players learning through interaction
The game is in development. Its vertical slice explores voice commands, visible interpretation and a world that pushes back.
Voice and communication are part of the puzzle. The world’s response should help you understand what the game heard and why an attempt worked or failed.
The vertical-slice track keeps the loop bounded: what the player said, how it was understood, and what the game permits must be legible in the moment.
Proposed vertical-slice stack: Unity 6, C#, whisper.cpp, Voice-to-command